![]() I thought there were more titles, but the ones I read every month were Computer Gaming World, PC Gamer, and Computer Games Strategy Plus. My favorite gaming decade was the 90s, this is when I started to play, and when I became a huge fan of the magazines that carried articles about games. I'm just unsure whether Thymesia's scraps alone have enough punch to make itself stand out in my already swollen Souls catalogue.Down another rabbit hole as I write this on Wednesday night. I mean, I've got Elden Ring which combines decent enough scraps with a gorgeous world, heck, Nioh 2 offers deeper - borderline overwhelming - combat, combined with a sweet Sengoku period setting. Perhaps this'll change as I plow on, but whether I'm motivated to continue or not is another thing altogether. You really do feel like you can tweak things to match both how you'd like to play, but also the kind of challenge you're facing too.Ĭombat is a massive buzz in Thymesia, which is why it's a shame that it's wrapped up in an otherwise okay package. Thankfully there are plentiful ways to customise Corvus, from no strings talent trees that'll let you dodge in quick succession and improve your combo-making, to tweaking your parries and special moves.ĭid I also mention that you're able to deflect with your saber, as well as throw a spectral feather as enemies glint green for a brief second? But, you can swap these feathers out for a close-quarters swipe of your cloak if you'd prefer? And as for those "special moves", there are Plague Weapons like hammers and axes and cool shadow forms that let you do a big swing, slam or mega-dodge to turn the tides of battle in a pinch. I spent a good couple of hours trying to best the first boss (a circus conductor man), as he hits like a train and demands extremely precise dodges. Since fights are fast, frenetic affairs, there's also a genuine buzz in balancing your saber slashes with well-timed claw smacks.ĭo bear in mind that the game's tricky, though. Instead, you must wound them, then use your special claw to secure that damage as a permanent sting to the health bar a bit like hitting lots of one-two combos, until they finally go down. Basically, you can't knock an enemy's health bar down to zero with only swipes of your saber, as it's designed to open wounds, not finish enemies off. It's more akin to Bloodborne than it is Dark Souls, yet I'd say it has its own unique rhythm thanks to the special health bars it's rocking. So far, Thymesia lacks any of these tricks, instead opting for what I'll dub the "Ten Pin Bowling Approach": knock down all the enemy pins on your way, strike the boss down, and you're golden.Īnd I understand why the game's obssessed with getting you to fight, because the combat is excellent. But more so, they're good at breaking up the rhythm of combat, transforming moments of respite into stressful obstacle courses and little puzzles. Twisting staircases might have assassins that'll drop behind you as you climb upwards, with a big ogre waiting to greet you at the top. Having played the likes of Elden Ring, Bloodborne, and Nioh 2 just to name a few, they're all adept at forming unique challenges at every turn. In many ways, the game's enemy placement and level design I've encountered seem a bit old-fashioned. So far, Thymesia lacks any of these tricks, instead opting for what I'll dub the "Ten Pin Bowling Approach": knock down all the enemy pins on your way, strike the boss down, and you're golden. I've explored a yellowy brown circus town and a generic fortress with a bloody hue, and both have left me wanting. Except that the levels I've sampled haven't been all that memorable, opting for samey architecture and simplistic layouts that rarely – if ever- elicit a "woah" or a "huh, that's smart" reaction. If you've played any Souls game or Soulslike over the years, you'll be immediately familiar with how everything is structured. Ghostly chairs stand in for bonfires, Memory Shards are your Souls, locked doors signify nearby shortcuts, and you'll find notes on the ground for touches of lore. The game follows the Soulslike formula to a tee. For reasons I've not ascertained just yet, you're aided by a spirit child who helps you rediscover those worst of times. To figure out how the heck the land's become such a disease-ridden hellscape, you must plumb the depths of your memories. In Thymesia, you play as Corvus, an assassin dude dressed as a plague doctor who's suffering from memory loss, most likely caused by an actual plague that's swept across the world.
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